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The Realm of the Falcon is one of the major factions of Perisno. It borders Elintor to the northwest and the Hakkon Empire to the northeast. It is led by Field Marshal Gunnar, who guards the lands of the Realm along with his 5 vassals. Its claimant is Lady Gwendana. Because the Realm of the Falcon resides in a remote and isolated position in the Hakkonese "Great Woods", the faction acts extremely defensively, only declaring war on very few occasions, generally due to foreign aggression and not for the sake of expansion. Their lords spawn mostly with upstanding or good-natured personality traits, which makes it ideal for future vassal recruitment, in case the player thinks about starting his/her own kingdom.

Lore[]

The Realm of the Falcon seceded from Elintor in the early days of its founding, when the Naphali first began asserting themselves more and more. In the year 323, a few Elintoran nobles concluded that ceaseless wars and fruitless negotiations, led only by the intention to continue the bloodshed for the sake of honour, could no longer be their way and couldn’t provide the future they dreamed of for their people. They decided it was better to live a poor and simple life rather than be invaders and power-hungry plunderers in territory that wasn’t their own. Elintor, constantly at war, was too preoccupied to stop the deserter’s exodus from Forniron. They quickly vanished into the great woods on the Elintor border, adjoining the territories later inhabited by the Hakkon, finally settling at the base of the mountains. The isolation they chose protected them from the persecution of Elintor and other kingdoms, as planned. They were only considered another band of outlaws. Neither Elintor nor other factions thought it worthwhile to devote resources to hunting them. The splinter group were left in peace - A peace which allowed them to flourish, taking advantage of their good relations with a few Tolranian lords to establish trade routes. After all, the Tolranians came to Perisno for the same reason. Those nobles and their followers had split with Elintor - And the fact that some Tolranian lords opposed these endless wars - made them sympathize and protect each other. As they settled down, they discovered people living in the woods nearby. A group of individuals with their own rites and beliefs. They were already followers of the New Gods, living in tandem with nature. These people, alongside their beliefs, quickly assimilated into the Realms’ culture and today nobody could assuredly tell who aligned with whom. One thing is certain; their beliefs were similar and therefore brought no reason for strife. From the beginning, the Realm Of The Falcon not only respected denizens of the continent, but their animals as well, being partly Naphali still. They used their empathy to form bonds of friendship with the very animals they depended on, rather than dominating them. Established bonds of trust were proven to be stronger and more effective. Another reason for this may have had something to do with the ever-growing number of refugees from all corners of Perisno, lending their knowledge and manpower. These desperate people nurse dreams of hope for a better future for themselves and their children upon hearing rumours of peaceful life in the Realm Of The Falcon. They were Tolranian peasants, Maccavian smiths and traders from the Reich, fleeing harsh tax burdens and inhumane treatment from their lords.

In only a few years, this growing community blossomed into a sovereign state that at last christened itself with the name Realm Of The Falcon, originating from the falcons that assist their nobles during hunts. Hunting on horseback was a discipline the lords carried over from Elintor and the falcon represented wit, agility and chivalry… But, a growing community also required adequate protection. In 340, in response to more frequent caravan raids by the Hakkon Empire on the previously unknown trade routes, the lord’s council decided to field an army incomparable to any other and difficult to defeat. Still lacking strength in numbers compared to other states, the Realm decided that only a strong core of cavalry would be a large enough deterrent from outside invasion and reduce vulnerability to surprise attacks. Heavy-heartedly, conscription was implemented, knowing full well death in their lord’s wars was the reason so many defected to the Realm Of The Falcon in the first place. Nevertheless, most citizens of the Realm understood and in 341 the first recruits mounted their formidable horses, descendants of the Naphali ones first brought by their masters from Elintor. It was part of the reason caravans were raided so often. Horses were the most important trade good of the Realm Of The Falcon and the Golden Hall in the capital’s centre would never have been constructed were it not for the income that horse trading generated. This was only possible because more and more terrain of the great woods needed to be cleared to make way for the growing number of people that had to be sustained with crops. These acres were also best suited for breeding horses. From 341 on, more clashes with the Hakkon Empire occurred and fears grew within the Realm Of The Falcon that open war was unavoidable; only postponed by the Empire because of continuous wars with the other kingdoms. War broke out in 345, but the Realm’s strategy of enhanced cavalry was most effective. A Marshal was elected by the lords that held the authority of a king. Only temporarily, though, because these lords believed in a more democratic style and remembered the consequences of laying too much power into the hands of a single individual. The elected man wasn’t even a noble, but the oldest son of a Maccavian family that migrated to the Realm Of The Falcon in 325. He proved himself to be extremely skilled, as he climbed the ranks of the newly built army unbelievably fast. The man showed extraordinary intelligence, tactical intuition, as well as courage. His name was Gunnar and after his victory over Emperor Hakkon II in 346 at the Battle of Amarna, he was honoured with the title ‘The Falcon’ after conquering the city. It was later returned in exchange for recognition and guaranteed safety of their trade routes. The Hakkon Empire vastly underestimated the Realm’s strength and the determined militancy of its priests in particular. Their appearance alone can instil terror into anyone. The Empire was ignorant enough to engage Gunnar’s army in an open-field battle, which led to their shameful defeat. Following a peace treaty, the army was quickly rebuilt and the Realm flourished through trade like never before. The trade routes were considered safe, at least from further Hakkon raids. This, of course, incited desires within other kingdoms to aspire for the wealth created only through means of cautious diplomacy. The Realm Of The Falcon avoided another war until, In 395, it happened. Rumours of a new invading force approaching Perisno reached the Realm. The people shuddered at the rumoured atrocities said to be committed by the unknown foe and much harder to defeat than any known army on the continent. Again, the lords decided to deploy Gunnar as opposition to this new great danger that had swept over the already war-torn lands of Perisno...  

Government[]

While the Falcon people believe in a democratic aristocracy, in which every lord votes and power is equal between each vassal, the Lords of the Realm of the Falcon also have the ability to elect a provisory Marshall, who receives full militaristic authority, matching those of a King or a Dictator. This position can be assigned to a noble as well as a non-noble. However, this decree can only be passed if an eminent foreign threat is present, thus jeopardizing the Realm's peace and sovereignty. In the history of the Realm of the Falcon, this decree has only been passed twice: first, in 345, when the Hakkon Empire's continuous raids and provocation lead to a full-fledged war, and second, in 395, due to a possible foreign invasion force threatening the Realm's citizens and traders. Both times, this position has been taken by Gunnar, the oldest son of a non-noble Maccavian family, who emigrated to the Realm of the Falcon in 325.

ve FalconCoatofArms Realm of the Falcon
Territory
FalconMap
Banner Gunnar Fountain Hall Banner Padraigh Falcon's Pride Banner Diendarion Falconclaw
Banner Filotabien Falconhead Banner Dracarion Falconwatch Banner Lucarion Falconwaters
Lords

Banner Gunnar Field Marshal Gunnar
Banner Lucarion Eorl Lucarion

Banner Padraigh Eorl Padraigh
Banner Diendarion Eorl Diendarion

Banner Filotabien Eorl Filotabien
Banner Dracarion Eorl Dracarion


Military[]

ve FalconCoatofArms Falconian Troops
T Common Noble
1 Aepele Fealcan Widumann Geong Scytta Fealcan Ridere Fealcan
2 Light Renweard Sceotend Fealcan Bearwesmann Scytta Fealcan Frod Ridere Fealcan
3 Renweard Frod Sceotend Fealcan Frod Bearwesmann Scytere Fealcan
Household Troops and Special Troops
Gehorsod Helend Seleweard Fealcan Renweard Marshal Esnewyrhta


Rotf TT

Recruitment of Falcon troops is unique in that they cannot be recruited from Falcon villages. Instead, they can be recruited weekly from the Falcon Academy in Fountain Hall if the player is a mercenary or vassal for the Falcons. Aside from lore justifications, this is to prevent the player from amassing a very powerful cavalry army in a short amount of time.


Falcon Academy Recruitment

Upon becoming a vassal or signing a mercenary contract, the Falcon Academy becomes available in Fountain Hall. There are 3 recruitment tiers, with each tier becoming available the higher the player's renown. The troops available here consist of the common and noble troop trees along with a household troop. The infantry of the Falcons are only available from garrisons or from Eorl Dracarion's field troops.

Tier 1

  • Requires >125 renown and 5,000 aurums
  • Total 16-32 units from:
    • x2 Template B
    • x1 Template C

Tier 2

  • Requires >750 renown and 10,000 aurums
  • Total 26-54 units from:
    • x3 Template B
    • x2 Template C

Tier 3

Template B consists of:

Template C consists of:


Strengths[]

  • Among the strongest and deadliest horse archers in Perisno
  • Very powerful household and noble troops
  • No weak recruit units

Weaknesses[]

  • Hard to recruit and train troops to high tiers, units are very expensive
  • Acute lack of diversity of troops types, with no foot troops offered at all for field battles
  • Struggle in offensive sieges due to lack of dedicated infantry

Strategy[]

Powerful cavalry and powerful horse archers. Just find an open field and charge them, so long as there aren't any dangerous pikemen.

However, should you besiege a town or a castle with Falconian troops, there are two things that need to be adjusted; Light Renweard and Renweard Cavalries must assume the role of Shield Infantry and all those who fall into the category of Cavalry Archers must volley and take out enemy archers defending their walls.

And should they be precious or costly to lose, you may befriend Eorl Dracarion and abuse his high relationship stat to gain Falconian Foot Soldiers through this procedure:

  1. Suggest Eorl Dracarion a Course of Action to follow you.
  2. Bring him to areas where large parties of slow but strong Minor Factions such as the Klymorian parties roam. Make sure that there aren't any feasts or military campaigns ongoing before you do so or else he might be unexpectedly called to join them and abandon his course of action.
  3. Once you are there, tell him to stop following you. If he sees that your party and his party see it as advantageous to fight an enemy party on the map, his map lord AI will attack the nearest one. Allow the others to join in the fight as long as you can pick them off one by one after they take his foot soldiers as prisoners.
  4. Watch and let him lose the fight. Afterwards, rescue his soldiers from all enemy participants' prisoner trains.

Alternatively, you may weaken Eorl Dracarion's party ahead of time by joining in a battle and let him do the fighting. Make sure that you have a companion or a unit that has a high Surgery skill for the best results as wounded soldiers will be taken as a prisoners. Also make sure that he still has enough able soldiers to fight so that his map lord AI will not forcibly retreat to a castle or town.

As a Player Kingdom Culture[]

The Falcons are not meant to be part of the player culture. However, from popular request they were added with steep requirements. This, however, still does not allow recruitment of Falcon troops from villages, and the Falcon Academy is still only available to the Realm of the Falcon themselves if they own Fountain Hall.

Minimum Requirements to obtain the Realm of the Falcon culture:

  • Relation with Falcons: 75
  • Relation with Field Marshal Gunnar: 50
  • Honor: 500
  • Right to Rule: 80
  • Player character's level: 38
  • Renown: 5000
  • Money: 1 000 000 aurums

Trivia[]

  • The Realm of the Falcon is thematically inspired from a syncretic fusion of the Kingdoms of Gondor and Rohan from The Lord of the Rings.
ve Perisno Wiki
Faction Information Factions Kingdom of PerisnoKingdom of TolraniaReich Des DrachenDraharaMaccaviaElintorHakkon EmpireRealm of the FalconValahir ClanKaikoth ConfederationGeldarCretas MonarchyKuu-lan HordeBakhal GiantsSut GiantsAroulo OjibwakanZann Dynasty
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