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An in-depth guide to the Kingdom of Tolrania's troops can be found [[Kingdom of Tolrania Troops|here]].
 
An in-depth guide to the Kingdom of Tolrania's troops can be found [[Kingdom of Tolrania Troops|here]].
   

Revision as of 19:18, 16 April 2020

The Kingdom of Tolrania is one of the major factions of Perisno. It occupies the temperate forests of western Perisno, and is bordered to the north by Maccavia, to the east by the Reich des Drachen and to the south by Elintor. It is led by King Torlian.

Lore

The Tolranians escaped from the tyranny of the Old Hakkon Empire years ago. They remained haunted by their experiences in Hakkon, but the leaders are determined to start a new life in Perisno.

From the journal of Captain Otto Waveshore:

Day 1

We have fled from Hakkon, deciding that enough is enough. We will start a new life somewhere else, in a place far from Hakkon. Far enough for them to never be able to find us. We have begun to set sail, a motley bunch of men leaving on stolen ships, given to us by our good friend Admiral Themistocles. He will be punished for what he has done, but he knew the risks, as we all did. As I look upon the endless sea, I fear that most of us will not live to see the mainland.

Day Unknown

I have lost track of how many days we have been at sea. It feels like forever since Day 1. Half of our ships have sunk, either to marauding  pirates or to large sea monsters or to large storms in the ocean. Every day, our crew pray to Priapus, our God of Sailors.

Day Unknown

It is unbelievable. We have caught sight of the mainland at last! Our men are settling down in this new, lush land, which we name the land of Perisno. We have not met any natives and no sign of life is seen at all! I worry that our generations will not live on. My health is failing, and I think this will be my last entry.

- Captain Otto Waveshore

Tolrania was founded in the year 323. They are a Republic, vowing that they would be different from the Hakkon Empire. They prospered for seven years in this new land, free of the tyranny of Hakkon and King Comrey. They made trade with the Maccavians and thrived. The population quadrupled in those years, and soon Tolrania expanded. In year 330, something unexpected happened: the Hakkons followed them into Perisno.

At first, there was shock from the Tolranians, then anger, and then despair as the Tolranians discovered how big the Hakkon fleet was.

However, the invading fleet were knights and nobles, also dissatisfied with King Comrey, who had set out to the new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. Their fathers, however, told them of the horrors in Hakkon.

They decided to turn to the local Elintoran elves for help. In the mutual interest in defending the realm from being overrun by invaders, Elintor and Tolrania formed the short-lived Westerley League, a coalition of forces designed to pose a threat to the Hakkon. In a famous encounter, Tolrania and Elintor were able to rout the Hakkon army.

Hakkon was not defeated, but they needed time to rebuild their armies. The people of Tolrania rejoiced after this, and they continued to thrive.

Near the woods of Tolrania, an outlaw group began to form. The outlaws called the Tolranian government corrupt and disorderly. They said that the name "Republic" itself was hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was given the name of The Kingdom of Tolrania by other factions, and soon it was only the Tolranians who called themselves a Republic.

The outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn to the Tolranian's side.

Government

Tolrania is ruled by a King, after abandoning the idea of a republic. They have a strong military, and their Kingsmen are the envy of the world. Their military is diverse, with horse archers, foot archers, and infantry. Most of their military are peasants recruited from villages. They rely on their top tier noble troops for heavy cavalry. Outlaws roam the forests of Tolrania, and their lords are usually too lazy to stop them.  It is up to the player to either unite Tolrania or to destroy it.

Lords

Military

Common
Tier Troop
1st Tolranian Recruit
2nd Tolranian Footman
3rd Tolranian Trained Footman Tolranian Bowman
4th Tolranian Veteran Footman Tolranian Longbowman
5th Tolranian Hacker Tolranian King's Guard Tolranian Veteran Longbowman
6th Tolranian Master Hacker Tolranian Kingsman Tolranian Archer Tolranian Headhunter
Noble
Tier Troop
1st Tolranian Squire
2nd Tolranian Knight Tolranian Foot Knight
Tolrania TT

An in-depth guide to the Kingdom of Tolrania's troops can be found here.

Strengths

  • Solid heavy infantry options with high-damage weaponry
  • Units can be trained and upgraded quickly
  • Heavily-armored mid to late-tier troops

Weaknesses

  • No heavy cavalry outside of noble troops
  • Ranged troops are outmatched by elven archers
  • Relatively low-level household troops

Territories

Towns

Castles

  • Cournin Castle
  • Dillac Castle
  • Enduin Castle
  • Ferero Castle
  • Headow Castle
  • Riar Castle
  • Valellon Castle
  • Westrey Castle

Trivia

  • The Kingdom of Tolrania is inspired by the Normans and other Western European medieval powers.