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{{kingdom_template3
The Kingdom of Tolrania is one of the playable factions you will encounter in Perisno. It is a major faction (not minor) and has 21 lords.[http://perisno.wikia.com/wiki/Kingdom_of_Tolrania_Troops]It is ruled by King Torlan, and the [[Claimants|claimant]] to the throne is Lady Tylora. Tolrania is very close to other kingdoms and is surrounded on all sides, with its main enemy being the [[Redwood Nation]].
 
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|title1 = Tolrania
  +
|image1 = TolraniaCoatofArms.png
  +
|image2 = TolraniaMap.png
  +
|capital = [[Leuven]]
  +
|government = Monarchy
 
|ruler = [[King Torlian]]
  +
|claimant = [[Lady Tylora]]
  +
|religion = [[Lord of Faith]]
  +
|image3 = Tolrania political.png
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|north = Maccavia
  +
|south = Elintor
  +
|west = Isle of Steel
  +
|east = Drahara & Reich des Drachen
  +
}}
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The '''Kingdom of Tolrania '''is one of the major [[factions]] of Perisno. It occupies the temperate forests of western Perisno, and is bordered to the north by [[Maccavia]], to the east by the [[Reich des Drachen]] and to the south by [[Elintor]]. It is led by [[King Torlian]].
   
 
==Lore==
 
==Lore==
   
The Tolranians escaped from the tyranny of the Old [[Hakkon Empire]] years ago. They remained haunted by their experiences in Hakkon, but the leaders are determined to start a new life in Perisno.
+
The Tolranians escaped the tyranny of the old, decaying [[Hakkon Empire]] years ago. Haunted by their experiences in Hakkon, the leaders were determined to start life anew in Perisno.
   
From the journal of Captain Otto Waveshore:
+
Entries from the journal of Captain Otto Waveshore:
   
Day 1:
+
<u>Day 1</u>
   
We have fled from Hakkon, deciding that enough is enough. We will start a new life somewhere else, in a place far from Hakkon. Far enough for them to never be able to find us. We have begun to set sail, a motley bunch of men leaving on stolen ships, given to us by our good friend Admiral Themistocles. He will be punished for what he has done, but he knew the risks, as we all did. As I look upon the endless sea, I fear that most of us will not live to see the mainland.
+
Enough is enough. We are fleeing the crumbling Hakkon Empire. We will start a new life elsewhere, in a place far from Hakkon. Far enough, so that they’ll lose our trail for good. We have begun to set sail, a motley bunch of men leaving on commandeered ships, graciously secured by our good friend Admiral Themistocles. He will face severe punishment for what he has done, but Themistocles knew the risks, same as all of us. As I look upon the endless sea, I fear most of us will not live to lay eyes upon our new home.
   
Day Unknown:
+
<u>Day Unknown</u>
   
I have lost track of how many days we have been at sea. It feels like forever since Day 1. Half of our ships have sunk, either to marauding  pirates or to large sea monsters or to large storms in the ocean. Every day, our crew pray to Priapus, our God of Sailers.
+
I have lost track of how many days we have been at sea. It feels as though ages have passed since we fled to the open waters. Half the ships were sunk. Either by marauding pirates, colossal monsters from the depths, or violent storms. Every day the crew offer prayers to Priapus, our God of Sailors.
   
Day Unknown:
+
<u>Day Unknown</u>
   
It is unbelievable. We have caught sight of the mainland at last! Our men are settling down in this new, lush land, which we name the land of Perisno. We have not met any natives and no sign of life is seen at all! I worry that our generations will not live on. My health is failing, and I think this will be my last entry.
+
It is unbelievable... We have caught sight of land at long last! The men are settling down in this new, lush land, which we named Perisno. No signs of native life have been discovered thus far, but right now it is the least of my worries. I fear that our successors will not live on. My health is failing, and I think this will be my last entry.
   
- Captain Otto Waveshore
+
- ''Captain Otto Waveshore''
   
Tolrania was founded in the year 323. They are a Republic, vowing that they would be different from the Hakkon Empire. They prospered for seven years in this new land, free of the tyranny of Hakkon and King Comrey. They made trade with the Maccavians and thrived. The population quadrupled in those years, and soon Tolrania expanded. In year 330, something unexpected happened: the Hakkons followed the into Perisno.
+
Tolrania was founded in the year 323. They are a Republic, swearing to never repeat the mistakes of the Hakkon Empire far across the sea. For seven years, the Tolranian people prospered in this new land, free of the tyranny of Hakkon and King Comrey. Trade deals were struck with the Maccavians, and they thrived because of it. The population quadrupled in the coming years, and soon Tolrania was expanding. In the year 330, something unexpected happened: a Hakkon armada was following them into Perisno.
   
At first, there was shock from the Tolranians, then there was anger. The, there was despair as the Tolranians found out how big the Hakkon fleet was.
+
At first the Tolranians were shocked, then angered. They anguished over the revelation of the Hakkon fleet’s size.
   
Apparently, these were knights and nobles also dissatisfied with King Comrey, and had set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told them of the horrors in Hakkon.
+
These were knights and nobles similarly dissatisfied with King Comrey, and set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told stories of the horrors in Hakkon.
   
They decided to turn to the local Redwood Elves for help. The Elven Archers were a mercenary company, and they were hired by Tolrania to do battle against Hakkon. In a famous battle, the Tolranians routed the Hakkon army.
+
With no other option, they turned to the local [[Elintor]]an Naphali for aid. The Naphali archers were a mercenary company hired to do battle against the Hakkon forces. In [[Battle of Halfith|a famous battle]], the combined Tolranian-Elintoran Naphali force routed the Hakkon army.
   
Hakkon was not defeated, but they needed time to rebuild their armies. The people of Tolrania rejoiced after this, and they continued to thrive.
+
Hakkon was not defeated for good, but time was needed to rebuild their armies. The Tolranian people rejoiced, continuing to thrive.
   
Near the woods of Tolrania, an outlaw group began to form. The outlaws called the Tolranian government corrupt and disorderly. They said that the name "Republic" itself was hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was given the name of The Kingdom of Tolrania by other factions, and soon it was only the Tolranians who called themselves a Republic.
+
However, there would be a slight turn of fortune, as an outlaw group began to form near the woods of Tolrania. These outlaws declared the Tolranian government corrupt and disorderly. They deemed the name ‘Republic’ itself hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was dubbed ‘Kingdom of Tolrania’ by the surrounding factions. Soon the Tolranians alone remained in calling themselves a republic. Eventually, they too scrapped the idea of governing themselves as a republic.
   
The outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn to the Tolranian's side.
+
The unified outlaws, led by an enigmatic man named [[Nibor Hood]], became a large organization that were constantly a thorn in the Tolranian’s side.
   
Tolranian Government and Info:
+
==Government==
  +
{{Faction/Tolrania}}
   
Tolrania is ruled by a King, after abandoning the idea of a republic. They have a strong military, and their Kingsmen are the envy of the world. Their military is diverse, with horse archers, foot archers, and infantry. Most of their military are peasants recruited from villages. They rely on their top tier noble troops for heavy cavalry. Outlaws roam the forests of Tolrania, and their lords are usually too lazy to stop them.  It is up to you to either unite Tolrania or to destroy it.
 
   
==Government==
 
===Lords===
 
*King Torlian
 
*Count Tyricas
 
*Count Tolranius
 
*Count Haringnius
 
*Count Calarius
 
*Count Marteius
 
*Count Barainius
 
*Count Graianius
 
*Count Rylorius
 
*Count Palrana
 
*Count Mirchandus
 
*Count Stanmara
 
*Count Myrinia
 
*Count Berana
 
*Count Rafaracus
 
*Count Regal
 
*Count Dyrlian
 
*Count Ryinia
 
*Count Kantar
 
*Count Dynspis
 
*Count Meravian
 
*Field Marshal Lioniasus
 
 
==Military==
 
==Military==
  +
{{Navbox/Tolrania|noothers=1}}
An in-depth guide to the Kingdom of Tolrania's troops can be found [[Kingdom of Tolrania Troops|here]].[[File:Tolrania_TT.png|thumb|Tolranian Troop Tree]]
 
  +
[[File:1.4 Tolrania Troop Tree.jpg|alt=|center|thumb|640x640px]]
===Household and Unique Troops ===
 
  +
  +
===Strengths===
  +
*Solid heavy infantry options with high-damage, armor-piercing weaponry
  +
*Units can be trained and upgraded quickly
  +
*Heavily-armored mid to late-tier troops
  +
*Some lords have access to the unique Galwe soldiers with area of effect weapons
  +
  +
===Weaknesses===
  +
*No heavy cavalry outside of noble troops and HHG
  +
*Ranged troops are outmatched by neighbouring archers
  +
*Relatively low-level household troops
  +
 
===Strategy===
  +
The Kingdom of Tolrania is arguably the most versatile faction featuring a vast variety of units with a focus on piercing weapons, heavily armoured and specialist units. They favour heavily armoured infantry, wielding two-handed swords and morningstars, and mediocre archers. Their common tree is primarily made up of infantry, with [[Tolranian Kingsman|Kingsmen]] armed with shields and morning stars (one-handed and bastard variants) to dominate the battlefield. Their counterparts are the [[Tolranian Master Hacker|Master Hackers]], who are extremely rapid soldiers that wield two-handed swords, killing all that face them. [[Tolranian Archer|Tolranian Archers]] though lacking when compared to the archers of other factions, do hit hard and provide supporting fire for their melee allies. [[Tolranian Headhunter|Tolranian Headhunters]] are fast horse archers that primarily serve as a distraction for the enemies, harassing them throughout the battle, though one should note they are pretty weak and are unlikely to deal any significant damage.
   
  +
With the addition of the noble tree, Tolrania is graced with heavy cavalry in the form of [[Tolranian Knight|Tolranian Knights]] and [[Tolranian Paladin|Paladins]], armed with morningstars, bastard swords, and lances to kill all their enemies. Meanwhile, the [[Tolranian Tower Knight|Tolranian Tower Knights]] are upgraded versions of the Kingsmen, being more proficient, better armoured, and equipped with the lethal Tolranian Aberdstern that, while somewhat unwieldy, can crush through blocks with great effect, making them useful in both field and siege battles.
Tolrania fields the Mercenary Lancer to make up for its lack of cavalry as well as noble cavalry units. The Tolranian Mercenary Lancer is a fairly strong cavalry unit with nice stats, but will not be able to stand up to heavier cavalry like the Drachen Dragoner. 
 
   
  +
Furthermore, some Tolranian lords have access to Galwe's soldiers; they can then use [[Galwe Royal Incendirim|Incendirims]] to soften the advancing enemy line or [[Galwe Royal Alchemist|Alchemists]] to mass-kill soldiers. These units wield explosive weapons that deal AoE damage and are devastating on the battlefield when used correctly.
Tolranian lords have different household troops, the most prominent being the Tolranian Heavy Kingsmen and the Calarius Kingsmen. Both these troops are heavier variations of the Kingsmen with even strong stats. 
 
   
  +
Tolrania's troop composition allows the faction to have a wide variety of tactics at its disposal. Tolrania's most common tactic is a simple hammer and anvil, with the Kingsmen in front, followed by Tower Knights and Hackers in case cavalry breaks through the shieldwall. Archers should take up space behind them, preferably on elevated terrain. The Knights, Paladins and Headhunters take up the left and right wings, respectively, where the heavy cavalry can perform the role of the hammer on enemy troops entrapped in melee while the headhunters harass reinforcements and enemy archer lines.
King Torlan fields a group of heavy mounted kingsmen, which are probably the most formidable type of kingsmen in the mod. 
 
   
One lord also fields a huge amount of Tolranian Mercenary Lancer as his household troops, and another lord fields Lymbard knights in the region.
 
   
==Territories==
 
===Towns===
 
*Lesbere (capital)
 
*Leuven
 
*Galwe
 
*Vinica
 
   
===Castles===
+
==Trivia==
  +
*The Kingdom of Tolrania is inspired by the Normans and other Western European medieval powers.
*Tevarin Castle
 
  +
{{Navbox/Game}}
*Ryibelet Castle
 
*Kelredan Castle
 
*Derchois Castle
 
*Tilbaut Castle
 
*Haringoth Castle
 
*Rindyar Castle
 
*Senuzgda Castle
 
*Vyincourd Castle
 
*Reindi Castle
 
===Villages===
 
*Balanli
 
*Azgad
 
*Ryibelet
 
*Elberl
 
*Chide
 
*Veidar
 
*Tosdhar
 
*Iyindah
 
*Ibiran
 
*Ruluns
 
*Burglen
 
*Nemeja
 
*Rduna
 
*Emirin
 
*Amere
 
*Istiniar
 
*Ushkuru
 
*Yaragar
 
*Nomar
 
*Glunmar
 
*Tshibtin
 
*Yalibe
 
*Ehlerdah
 
 
[[Category:Factions]]
 
[[Category:Factions]]
 
[[Category:Kingdom of Tolrania]]
 
[[Category:Kingdom of Tolrania]]

Latest revision as of 18:40, 13 February 2023

The Kingdom of Tolrania is one of the major factions of Perisno. It occupies the temperate forests of western Perisno, and is bordered to the north by Maccavia, to the east by the Reich des Drachen and to the south by Elintor. It is led by King Torlian.

Lore

The Tolranians escaped the tyranny of the old, decaying Hakkon Empire years ago. Haunted by their experiences in Hakkon, the leaders were determined to start life anew in Perisno.

Entries from the journal of Captain Otto Waveshore:

Day 1

Enough is enough. We are fleeing the crumbling Hakkon Empire. We will start a new life elsewhere, in a place far from Hakkon. Far enough, so that they’ll lose our trail for good. We have begun to set sail, a motley bunch of men leaving on commandeered ships, graciously secured by our good friend Admiral Themistocles. He will face severe punishment for what he has done, but Themistocles knew the risks, same as all of us. As I look upon the endless sea, I fear most of us will not live to lay eyes upon our new home.

Day Unknown

I have lost track of how many days we have been at sea. It feels as though ages have passed since we fled to the open waters. Half the ships were sunk. Either by marauding pirates, colossal monsters from the depths, or violent storms. Every day the crew offer prayers to Priapus, our God of Sailors.

Day Unknown

It is unbelievable... We have caught sight of land at long last! The men are settling down in this new, lush land, which we named Perisno. No signs of native life have been discovered thus far, but right now it is the least of my worries. I fear that our successors will not live on. My health is failing, and I think this will be my last entry.

- Captain Otto Waveshore

Tolrania was founded in the year 323. They are a Republic, swearing to never repeat the mistakes of the Hakkon Empire far across the sea. For seven years, the Tolranian people prospered in this new land, free of the tyranny of Hakkon and King Comrey. Trade deals were struck with the Maccavians, and they thrived because of it. The population quadrupled in the coming years, and soon Tolrania was expanding. In the year 330, something unexpected happened: a Hakkon armada was following them into Perisno.

At first the Tolranians were shocked, then angered. They anguished over the revelation of the Hakkon fleet’s size.

These were knights and nobles similarly dissatisfied with King Comrey, and set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told stories of the horrors in Hakkon.

With no other option, they turned to the local Elintoran Naphali for aid. The Naphali archers were a mercenary company hired to do battle against the Hakkon forces. In a famous battle, the combined Tolranian-Elintoran Naphali force routed the Hakkon army.

Hakkon was not defeated for good, but time was needed to rebuild their armies. The Tolranian people rejoiced, continuing to thrive.

However, there would be a slight turn of fortune, as an outlaw group began to form near the woods of Tolrania. These outlaws declared the Tolranian government corrupt and disorderly. They deemed the name ‘Republic’ itself hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was dubbed ‘Kingdom of Tolrania’ by the surrounding factions. Soon the Tolranians alone remained in calling themselves a republic. Eventually, they too scrapped the idea of governing themselves as a republic.

The unified outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn in the Tolranian’s side.

Government

ve TolraniaCoatofArms Kingdom of Tolrania
Territory
TolraniaMap
Banner Torlian Leuven Banner Calarius Lesbere Banner Tyricas Galwe Banner Barainius Vinica
Banner Myrinia Cournin Castle Banner Stanmara Dillac Castle Banner Enduinius Enduin Castle Banner Meravian Federo Castle
Banner Rylorius Headow Castle Banner Graianius Panmandot Castle Banner Marteius Riar Castle Banner Tolranius Valellon Castle
Banner Lioniasus Westrey Castle
Lords

Banner Torlian King Torlian
Banner Tyricas Count Tyricas
Banner Tolranius Count Tolranius
Banner Enduinius Count Enduinius
Banner Calarius Count Calarius

Banner Marteius Count Marteius
Banner Barainius Count Barainius
Banner Graianius Count Graianius
Banner Rylorius Count Rylorius
Banner Palrana Viscount Palrana

Banner Mirchandus Count Mirchandus
Banner Stanmara Count Stanmara
Banner Myrinia Count Myrinia
Banner Berana Viscount Berana
Banner Rafaracus Viscount Rafaracus
Banner Regal Viscount Regal

Banner Dyrlian Viscount Dyrlian
Banner Ryinia Count Ryinia
Banner Kantar Count Kantar
Banner Dynspis Count Dynspis
Banner Meravian Viscount Meravian
Banner Lioniasus Field Marshal Lioniasus


Military

ve TolraniaCoatofArms Tolranian Troops
T Common Noble
1 Recruit Squire
2 Footman Bowman Knight Tower Knight
3 Mid Footman Mid Bowman Paladin
4 Vet Footman Vet Bowman
5 Hacker King's Guard Archer Headhunter
6 Master Hacker Kingsman
Household Troops and Special Troops
Yeoman Squire of the Crown → Knight of the Crown
Calarius Kingsman Rogue Kingsman Valor Kingsman
Champion Mercenary Lancer Royal Guardsman
Galwe Troops
T Galwe
1 Student
2 Alchemist Royal Engineer
3 Royal Alchemist Royal Incendirim


1

Strengths

  • Solid heavy infantry options with high-damage, armor-piercing weaponry
  • Units can be trained and upgraded quickly
  • Heavily-armored mid to late-tier troops
  • Some lords have access to the unique Galwe soldiers with area of effect weapons

Weaknesses

  • No heavy cavalry outside of noble troops and HHG
  • Ranged troops are outmatched by neighbouring archers
  • Relatively low-level household troops

Strategy

The Kingdom of Tolrania is arguably the most versatile faction featuring a vast variety of units with a focus on piercing weapons, heavily armoured and specialist units. They favour heavily armoured infantry, wielding two-handed swords and morningstars, and mediocre archers. Their common tree is primarily made up of infantry, with Kingsmen armed with shields and morning stars (one-handed and bastard variants) to dominate the battlefield. Their counterparts are the Master Hackers, who are extremely rapid soldiers that wield two-handed swords, killing all that face them. Tolranian Archers though lacking when compared to the archers of other factions, do hit hard and provide supporting fire for their melee allies. Tolranian Headhunters are fast horse archers that primarily serve as a distraction for the enemies, harassing them throughout the battle, though one should note they are pretty weak and are unlikely to deal any significant damage.

With the addition of the noble tree, Tolrania is graced with heavy cavalry in the form of Tolranian Knights and Paladins, armed with morningstars, bastard swords, and lances to kill all their enemies. Meanwhile, the Tolranian Tower Knights are upgraded versions of the Kingsmen, being more proficient, better armoured, and equipped with the lethal Tolranian Aberdstern that, while somewhat unwieldy, can crush through blocks with great effect, making them useful in both field and siege battles.

Furthermore, some Tolranian lords have access to Galwe's soldiers; they can then use Incendirims to soften the advancing enemy line or Alchemists to mass-kill soldiers. These units wield explosive weapons that deal AoE damage and are devastating on the battlefield when used correctly.

Tolrania's troop composition allows the faction to have a wide variety of tactics at its disposal. Tolrania's most common tactic is a simple hammer and anvil, with the Kingsmen in front, followed by Tower Knights and Hackers in case cavalry breaks through the shieldwall. Archers should take up space behind them, preferably on elevated terrain. The Knights, Paladins and Headhunters take up the left and right wings, respectively, where the heavy cavalry can perform the role of the hammer on enemy troops entrapped in melee while the headhunters harass reinforcements and enemy archer lines.


Trivia

  • The Kingdom of Tolrania is inspired by the Normans and other Western European medieval powers.
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Faction Information Factions Kingdom of PerisnoKingdom of TolraniaReich Des DrachenDraharaMaccaviaElintorHakkon EmpireRealm of the FalconValahir ClanKaikoth ConfederationGeldarCretas MonarchyKuu-lan HordeBakhal GiantsSut GiantsAroulo OjibwakanZann Dynasty
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