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+ | {{kingdom_template3 |
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⚫ | |||
+ | |title1 = Tolrania |
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− | [[File:Tolmap.jpg|thumb|300px|Kingdom of Tolrania Original Map]]The Kingdom of Tolrania is one of the playable factions the player will encounter in Perisno. It is a major faction that has 21 lords. The Tolranians are ruled by King Torlian, and the [[Claimants|claimant]] to the throne is Lady Tylora. Tolrania is very close to many other kingdoms and is surrounded on all sides, with its main enemy being [[Elintor]]. |
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⚫ | |||
+ | |image2 = TolraniaMap.png |
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+ | |capital = [[Leuven]] |
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+ | |government = Monarchy |
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+ | |ruler = [[King Torlian]] |
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+ | |claimant = [[Lady Tylora]] |
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+ | |religion = [[Lord of Faith]] |
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+ | |image3 = Tolrania political.png |
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+ | |north = Maccavia |
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+ | |south = Elintor |
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+ | |west = Isle of Steel |
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+ | |east = Drahara & Reich des Drachen |
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+ | }} |
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+ | The '''Kingdom of Tolrania '''is one of the major [[factions]] of Perisno. It occupies the temperate forests of western Perisno, and is bordered to the north by [[Maccavia]], to the east by the [[Reich des Drachen]] and to the south by [[Elintor]]. It is led by [[King Torlian]]. |
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==Lore== |
==Lore== |
||
− | The Tolranians escaped |
+ | The Tolranians escaped the tyranny of the old, decaying [[Hakkon Empire]] years ago. Haunted by their experiences in Hakkon, the leaders were determined to start life anew in Perisno. |
− | + | Entries from the journal of Captain Otto Waveshore: |
|
<u>Day 1</u> |
<u>Day 1</u> |
||
− | + | Enough is enough. We are fleeing the crumbling Hakkon Empire. We will start a new life elsewhere, in a place far from Hakkon. Far enough, so that they’ll lose our trail for good. We have begun to set sail, a motley bunch of men leaving on commandeered ships, graciously secured by our good friend Admiral Themistocles. He will face severe punishment for what he has done, but Themistocles knew the risks, same as all of us. As I look upon the endless sea, I fear most of us will not live to lay eyes upon our new home. |
|
<u>Day Unknown</u> |
<u>Day Unknown</u> |
||
− | I have lost track of how many days we have been at sea. It feels |
+ | I have lost track of how many days we have been at sea. It feels as though ages have passed since we fled to the open waters. Half the ships were sunk. Either by marauding pirates, colossal monsters from the depths, or violent storms. Every day the crew offer prayers to Priapus, our God of Sailors. |
<u>Day Unknown</u> |
<u>Day Unknown</u> |
||
− | It is unbelievable. We have caught sight of |
+ | It is unbelievable... We have caught sight of land at long last! The men are settling down in this new, lush land, which we named Perisno. No signs of native life have been discovered thus far, but right now it is the least of my worries. I fear that our successors will not live on. My health is failing, and I think this will be my last entry. |
- ''Captain Otto Waveshore'' |
- ''Captain Otto Waveshore'' |
||
− | Tolrania was founded in the year 323. They are a Republic, |
+ | Tolrania was founded in the year 323. They are a Republic, swearing to never repeat the mistakes of the Hakkon Empire far across the sea. For seven years, the Tolranian people prospered in this new land, free of the tyranny of Hakkon and King Comrey. Trade deals were struck with the Maccavians, and they thrived because of it. The population quadrupled in the coming years, and soon Tolrania was expanding. In the year 330, something unexpected happened: a Hakkon armada was following them into Perisno. |
− | At first |
+ | At first the Tolranians were shocked, then angered. They anguished over the revelation of the Hakkon fleet’s size. |
− | + | These were knights and nobles similarly dissatisfied with King Comrey, and set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told stories of the horrors in Hakkon. |
|
− | + | With no other option, they turned to the local Elintoran Naphali for aid. The Naphali archers were a mercenary company hired to do battle against the Hakkon forces. In [[Battle of Halfith|a famous battle]], the combined Tolranian-Elintoran Naphali force routed the Hakkon army. |
|
− | Hakkon was not defeated, but |
+ | Hakkon was not defeated for good, but time was needed to rebuild their armies. The Tolranian people rejoiced, continuing to thrive. |
− | + | However, there would be a slight turn of fortune, as an outlaw group began to form near the woods of Tolrania. These outlaws declared the Tolranian government corrupt and disorderly. They deemed the name ‘Republic’ itself hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was dubbed ‘Kingdom of Tolrania’ by the surrounding factions. Soon the Tolranians alone remained in calling themselves a republic. Eventually, they too scrapped the idea of governing themselves as a republic. |
|
− | The outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn |
+ | The unified outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn in the Tolranian’s side. |
==Government== |
==Government== |
||
− | Tolrania is ruled by a |
+ | Tolrania is ruled by a king, after the idea of a republic was abandoned. They possess a strong military, and their Kingsmen are the envy of the world. They field a diverse military; horse archers, foot archers, and infantry. The Tolranian military is composed of peasants recruited from villages. For heavy cavalry, they rely on their top tier noble troops. The forests teem with outlaws, and the lords are too lazy to stop them. The choice is yours to either unite Tolrania or destroy it. |
===Lords=== |
===Lords=== |
||
*[[King Torlian]] |
*[[King Torlian]] |
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==Military== |
==Military== |
||
+ | {| class="wikitable" style="text-align: center; width: 100%;" cellspacing="0" cellpadding="3" border="1" |
||
⚫ | |||
+ | ! colspan="5" style="background-color: #D50B0B; color: white;" | Common |
||
+ | |- |
||
+ | ! Tier |
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+ | ! colspan="4" | Troop |
||
+ | |- |
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+ | | 1st |
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+ | | colspan="4" | [[Tolranian Recruit]] |
||
+ | |- |
||
+ | | 2nd |
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+ | | colspan="4" | [[Tolranian Footman]] |
||
+ | |- |
||
+ | | 3rd |
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+ | | colspan="2" | [[Tolranian Trained Footman]] |
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+ | | colspan="2" | [[Tolranian Bowman]] |
||
+ | |- |
||
+ | | 4th |
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+ | | colspan="2" | [[Tolranian Veteran Footman]] |
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+ | | colspan="2" | [[Tolranian Longbowman]] |
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+ | |- |
||
+ | | 5th |
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+ | | [[Tolranian Hacker]] |
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+ | | [[Tolranian King's Guard]] |
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+ | | colspan="2" | [[Tolranian Veteran Longbowman]] |
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+ | |- |
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+ | | 6th |
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+ | | [[Tolranian Master Hacker]] |
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+ | | [[Tolranian Kingsman]] |
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+ | | [[Tolranian Archer]] |
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+ | | [[Tolranian Headhunter]] |
||
+ | |} |
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+ | {| class="wikitable" style="text-align: center; width: 100%;" cellspacing="0" cellpadding="3" border="1" |
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+ | ! colspan="3" style="background-color: #D50B0B; color: white;" | Noble |
||
+ | |- |
||
+ | ! Tier |
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+ | ! colspan="2" | Troop |
||
+ | |- |
||
+ | | 1st |
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+ | | colspan="2" | [[Tolranian Squire]] |
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+ | |- |
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+ | | 2nd |
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+ | | [[Tolranian Knight]] |
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+ | | [[Tolranian Foot Knight]] |
||
+ | |} |
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+ | [[File:Tolrania TT.jpg|centre|thumb|640x640px]] |
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⚫ | |||
+ | === Strengths === |
||
− | ===Household and Unique Troops === |
||
+ | * Solid heavy infantry options with high-damage weaponry |
||
+ | * Units can be trained and upgraded quickly |
||
+ | * Heavily-armored mid to late-tier troops |
||
+ | === Weaknesses === |
||
− | Tolrania fields the Mercenary Lancer to make up for its lack of cavalry as well as noble cavalry units. The Tolranian Mercenary Lancer is a fairly strong cavalry unit with nice stats, but will not be able to stand up to heavier cavalry like the Drachen Dragoner. <br /> |
||
+ | * No heavy cavalry outside of noble troops |
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− | Tolranian lords have different household troops.<br /> |
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+ | * Ranged troops are outmatched by elven archers |
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− | King Torlian fields a group of heavy mounted kingsmen, Tolranian Champions which are the most formidable type of kingsmen in the mod. |
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+ | * Relatively low-level household troops |
||
==Territories== |
==Territories== |
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*[[Galwe]] |
*[[Galwe]] |
||
*[[Vinica]] |
*[[Vinica]] |
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+ | |||
− | <!-- |
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+ | === Castles === |
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+ | * Panmadot Castle |
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+ | *Cournin Castle |
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+ | * Dillac Castle |
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+ | * Enduin Castle |
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+ | * Ferero Castle |
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+ | * Headow Castle |
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+ | * Riar Castle |
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+ | * Valellon Castle |
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+ | * Westrey Castle<!-- |
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===Castles=== |
===Castles=== |
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*Tevarin Castle |
*Tevarin Castle |
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*Yalibe |
*Yalibe |
||
*Ehlerdah--> |
*Ehlerdah--> |
||
+ | |||
+ | ==Trivia== |
||
+ | * The Kingdom of Tolrania is inspired by the Normans and other Western European medieval powers. |
||
[[Category:Factions]] |
[[Category:Factions]] |
||
[[Category:Kingdom of Tolrania]] |
[[Category:Kingdom of Tolrania]] |
Revision as of 21:29, 27 May 2021
The Kingdom of Tolrania is one of the major factions of Perisno. It occupies the temperate forests of western Perisno, and is bordered to the north by Maccavia, to the east by the Reich des Drachen and to the south by Elintor. It is led by King Torlian.
Lore
The Tolranians escaped the tyranny of the old, decaying Hakkon Empire years ago. Haunted by their experiences in Hakkon, the leaders were determined to start life anew in Perisno.
Entries from the journal of Captain Otto Waveshore:
Day 1
Enough is enough. We are fleeing the crumbling Hakkon Empire. We will start a new life elsewhere, in a place far from Hakkon. Far enough, so that they’ll lose our trail for good. We have begun to set sail, a motley bunch of men leaving on commandeered ships, graciously secured by our good friend Admiral Themistocles. He will face severe punishment for what he has done, but Themistocles knew the risks, same as all of us. As I look upon the endless sea, I fear most of us will not live to lay eyes upon our new home.
Day Unknown
I have lost track of how many days we have been at sea. It feels as though ages have passed since we fled to the open waters. Half the ships were sunk. Either by marauding pirates, colossal monsters from the depths, or violent storms. Every day the crew offer prayers to Priapus, our God of Sailors.
Day Unknown
It is unbelievable... We have caught sight of land at long last! The men are settling down in this new, lush land, which we named Perisno. No signs of native life have been discovered thus far, but right now it is the least of my worries. I fear that our successors will not live on. My health is failing, and I think this will be my last entry.
- Captain Otto Waveshore
Tolrania was founded in the year 323. They are a Republic, swearing to never repeat the mistakes of the Hakkon Empire far across the sea. For seven years, the Tolranian people prospered in this new land, free of the tyranny of Hakkon and King Comrey. Trade deals were struck with the Maccavians, and they thrived because of it. The population quadrupled in the coming years, and soon Tolrania was expanding. In the year 330, something unexpected happened: a Hakkon armada was following them into Perisno.
At first the Tolranians were shocked, then angered. They anguished over the revelation of the Hakkon fleet’s size.
These were knights and nobles similarly dissatisfied with King Comrey, and set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told stories of the horrors in Hakkon.
With no other option, they turned to the local Elintoran Naphali for aid. The Naphali archers were a mercenary company hired to do battle against the Hakkon forces. In a famous battle, the combined Tolranian-Elintoran Naphali force routed the Hakkon army.
Hakkon was not defeated for good, but time was needed to rebuild their armies. The Tolranian people rejoiced, continuing to thrive.
However, there would be a slight turn of fortune, as an outlaw group began to form near the woods of Tolrania. These outlaws declared the Tolranian government corrupt and disorderly. They deemed the name ‘Republic’ itself hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was dubbed ‘Kingdom of Tolrania’ by the surrounding factions. Soon the Tolranians alone remained in calling themselves a republic. Eventually, they too scrapped the idea of governing themselves as a republic.
The unified outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn in the Tolranian’s side.
Government
Tolrania is ruled by a king, after the idea of a republic was abandoned. They possess a strong military, and their Kingsmen are the envy of the world. They field a diverse military; horse archers, foot archers, and infantry. The Tolranian military is composed of peasants recruited from villages. For heavy cavalry, they rely on their top tier noble troops. The forests teem with outlaws, and the lords are too lazy to stop them. The choice is yours to either unite Tolrania or destroy it.
Lords
- King Torlian
- Count Tyricas
- Count Tolranius
- Count Enduinius
- Count Calarius
- Count Marteius
- Count Barainius
- Count Graianius
- Count Rylorius
- Viscount Palrana
- Count Mirchandus
- Count Stanmara
- Count Myrinia
- Viscount Berana
- Viscount Rafaracus
- Viscount Regal
- Viscount Dyrlian
- Count Ryinia
- Count Kantar
- Count Dynspis
- Viscount Meravian
- Field Marshal Lioniasus
Military
Noble | ||
---|---|---|
Tier | Troop | |
1st | Tolranian Squire | |
2nd | Tolranian Knight | Tolranian Foot Knight |
An in-depth guide to the Kingdom of Tolrania's troops can be found here.
Strengths
- Solid heavy infantry options with high-damage weaponry
- Units can be trained and upgraded quickly
- Heavily-armored mid to late-tier troops
Weaknesses
- No heavy cavalry outside of noble troops
- Ranged troops are outmatched by elven archers
- Relatively low-level household troops
Territories
Towns
Castles
- Panmadot Castle
- Cournin Castle
- Dillac Castle
- Enduin Castle
- Ferero Castle
- Headow Castle
- Riar Castle
- Valellon Castle
- Westrey Castle
Trivia
- The Kingdom of Tolrania is inspired by the Normans and other Western European medieval powers.