Perisno Wiki
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{{Kingdom template3
The final faction that will emerge within the land of Perisno, carrying the name and will of the ancient. This faction will be formed once player becomes a monarch under his/her own name.
 
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|title1 = Kingdom of Perisno
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|image1 = PerisnoCoatofArms.png
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|image2 = Perisno_Kingdom.jpg
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|caption2 = Example of Kingdom of Perisno (dark red)
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|capital = Anywhere
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|government = Any type
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|ruler = The Player
 
|claimant = None}}The '''Kingdom of Perisno '''is the final [[Factions|faction]] that can emerge within the land of Perisno, carrying the name and will of the ancient. This faction will be formed once the player becomes a monarch under his/her own name.
 
==Lore==
 
==Lore==
  +
The Kingdom of Perisno is the incarnation of the Original Perisno Pioneers, who were first sighted in 100 BE, and then became the Original Kingdom Of Perisno around the year 120 AE.
The one and true kingdom in past within the land of Perisno, this kingdom was once a glorious and prosperous nation in the land. Until suddenly they collapsed, most likely due to internal struggle within the kingdom. And now with many other faction at war within the land in because of power struggle, hoping the return of Perisno Kingdom is most likely vain and returning the kingdom to it's former glory is impossible.
 
   
  +
MORE COMING SOON!
However, within the mountain that borders Hakkon and Drahara, an ancient ruin remains from the former mighty Perisno Kingdom. The Third Legion, which is a group of people who are the noble descendant of the ancient kingdom still roams the land, opposing every faction and other neutral forces under the reason for the sake of reforming and returning the glory to the kingdom built by their ancestor.
 
   
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===Popular support===
The other group that wishes for the kingdom's return is the party of Perisno Pilgrims, the people who are also descendant of the ancient kingdom. These people, unlike the Third Legion, are descendant of the common people of the Perisno Kingdom. They are wishing for the kingdom's rebirth with a peaceful way, unlike their noble counterpart, they keep searching for a hero that may have the power to bring the kingdom back to the land.
 
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Many lords and citizens are sympathetic to the cause of the Perisno Pilgrims and the vision of the Kingdom of Perisno, and choose to fight for these beliefs. The following lords and companions utilize Perisnoan troops in their armies:
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*[[Duke Raunaeril]]
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*[[Aracanus]]
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*[[Kara]]
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*[[Alindel]]
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Cunning [[Archduke Bregedon]] and his son [[Duke Naraglad]] too use Perisnoan troops but for purely mercantile reasons (not because they care at all about this culture) - they find them much cheaper to recruit&train&maintain than their fellow elves.<br />
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The leader of the Perisno Pilgrims, [[Nox of Zephilli]], also leads an army of Perisnoan troops in his [[Unique Spawns|unique spawn]].
   
 
==Government==
 
==Government==
Perisno is a flexible nation, which the policy can be adjusted by the ruler. It can be either the King/Queendom of Perisno or the Perisno Republic. And the policy can be a rule that brings justice and prosperity for the people or a dictatorship that only the ruler is allowed to be happy.
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The form of government of the newly established Kingdom of Perisno is flexible, because the policies can be determined by the player. Therefore, they can either become the king/queen of Perisno, or create a Perisnoan republic. The ruler can create justice and prosperity for the people or bring cruelty and despair for ages to come. Such is the flexibility and volatility of a new kingdom that could adopt a completely new culture and doctrine for their military at the whim of their monarch.
 
===Lords===
 
===Lords===
*Player (ruler)
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*Player as the leader of the faction.
*Turning companion into vassals (companion will remain as vassal afterward, never return as party member)
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*[[Companions]] into vassals ''(companion will remain as vassal afterward, never return as party member)''
*Recruit vassals from other faction by persuasion
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*Vassals from the other kingdoms that join your faction through several means.
*Vassals from other faction that leaves and joined Perisno faction
 
   
 
==Military==
 
==Military==
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{| class="wikitable" style="text-align: center; width: 100%;" cellspacing="0" cellpadding="3" border="1"
[[File:Perisno.jpg|thumb|Kingdom of Perisno Troop Tree]]A more detailed discussion about Kingdom of Perisno military force can be seen [[Kingdom Of Perisno Troops|here]].
 
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! colspan="5" style="background-color: #274E23; color: white;" | Common
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|-
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! Tier
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! colspan="4" | Troop
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|-
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| 1st
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| colspan="4" | [[Perisno Recruit]]
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|-
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| 2nd
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| colspan="4" | [[Perisno Militia]]
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|-
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| 3rd
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| colspan="3" | [[Perisno Footman]]
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| [[Perisno Bowman]]
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|-
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| 4th
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| colspan="3" | [[Perisno Man at Arms]]
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| [[Perisno Archer]]
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|-
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| 5th
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| [[Perisno Cavalry]]
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| colspan="2" | [[Perisno Warrior]]
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| [[Perisno Rune Archer]]
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|-
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| 6th
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| [[Perisno Darkforest Cavalry]]
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| [[Perisno Champion]]
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| [[Perisno Guardsman]]
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| [[Perisno Darkforest Archer]]
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|}
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{| class="wikitable" style="text-align: center; width: 100%;" cellspacing="0" cellpadding="3" border="1"
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! colspan="3" style="background-color: #274E23; color: white;" | Noble
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|-
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! Tier
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! colspan="2" | Troop
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|-
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| 1st
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| colspan="2" | [[Perisno Squire]]
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|-
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| 2nd
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| [[Perisno Ranger Knight]]
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| [[Perisno Great Knight]]
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|}
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[[File:Perisno TT.jpg|centre|thumb|640x640px]]
 
A more detailed discussion about Kingdom of Perisno military forces can be seen [[Kingdom Of Perisno Troops|here]].
   
 
==Territories==
 
==Territories==
Line 25: Line 88:
 
===Villages===
 
===Villages===
 
*The villages that connected to the captured town or castle.
 
*The villages that connected to the captured town or castle.
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==Special Feature==
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There are 2 vassals eligible to be wed by male player characters. The two vassals are [[Princess Linthradil]] of [[Elintor]] and [[Princess Birgit]] of [[Reich Des Drachen|Reich.]] These marriage will allow player to ask his wife to rebel to join her husband's kingdom or ask her to rebel and became leader of her own kingdom. By choosing the second option the Kingdom of Perisno will be formed, and player will become the first vassal of the kingdom as well as marshal of the Kingdom.
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== Kingdom Cultures ==
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The culture of the kingdom and types of troops that can be recruited from within it's villages can be set via Chancellor and it is up to the player to adjust the Kingdom of Perisno to whatever culture suits their fancy. Here are the cultures available and prices:
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{| class="article-table"
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! style="background-color:rgb(39,78,35);text-align:center;"|Culture
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! style="background-color:rgb(39,78,35);text-align:center;"|Price
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! style="background-color:rgb(39,78,35);text-align:center;"|Additional Notes
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|-
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|Perisno
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|Free
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|
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|-
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|Tolrania
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|40k
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|
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|-
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|Drachen
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|80k
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|
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|-
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|Draharan
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|80k
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|
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|-
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|Maccavian
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|60k
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|
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|-
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|Elintoran
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|160k
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|
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|-
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|Hakkon
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|80k
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|
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|-
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|Valahir
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|120k
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|
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|-
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|Realm of the Falcon
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|1,000k
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|[https://forums.taleworlds.com/index.php/topic,380570.0.html Certain conditions] must be met. (first post under "useful stuff")
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|-
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|Kaikoth
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|240k
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|
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|-
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|Geldarin
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|300k
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|Price becomes 180k if you have positive relation with the [[Geldar]].
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|-
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|Cretas
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|80k
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|
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|-
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|Kuu-Lan
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|100k
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|
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|-
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|Bakhal
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|200k
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|
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|-
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|Sut
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|200k
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|
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|-
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|Aroulo
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|100k
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|
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|-
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|Zannese
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|240k
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|Only after [https://perisno.fandom.com/wiki/Zann_Dynasty#The_Black_Week Zann Invasion] occurs.
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|-
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|The Third Legion
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|500k
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|Must finish the [https://perisno.fandom.com/wiki/Quests#Venetoran_Empire_Quest Venetoran Empire Quest] first.
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|}
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Switching culture changes the following:
  +
* Recruits from villages and castles.
  +
* Type of weapons/armor/horses towns might sell.
  +
* Will influence the type of troops your vassals use only when you tell me to do so.
  +
Additionally, a player monarch can force his vassals to switch the type of troops that they hire and use for their garrison, the options are as follow:
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# '''I want you to start training troops from the culture of my kingdom.'''
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# '''I want you to sign a contract with the Freelancer Guild and start recruiting their soldiers.'''
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# '''I want you to start training the same soldiers that are trained for me by the Mercenary Guild.'''
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Bear in mind that choosing any of these options will yield a -10 relation to the vassal regardless of their personality and '''they will also lose any household troops they had prior to the switch'''. So it is recommended you do this to lords that are generic in terms of recruited troops.
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== Trivia ==
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* Sending a recruiter on a mission to get falconian troops will result on him getting [[farmer|Farmers]] instead, which can then be trained into [[Perisno Recruit]]s.
 
[[Category:Factions]]
 
[[Category:Factions]]
  +
[[Category:Kingdom of Perisno]]

Revision as of 19:19, 16 April 2020

The Kingdom of Perisno is the final faction that can emerge within the land of Perisno, carrying the name and will of the ancient. This faction will be formed once the player becomes a monarch under his/her own name.

Lore

The Kingdom of Perisno is the incarnation of the Original Perisno Pioneers, who were first sighted in 100 BE, and then became the Original Kingdom Of Perisno around the year 120 AE.

MORE COMING SOON!

Popular support

Many lords and citizens are sympathetic to the cause of the Perisno Pilgrims and the vision of the Kingdom of Perisno, and choose to fight for these beliefs. The following lords and companions utilize Perisnoan troops in their armies:

Cunning Archduke Bregedon and his son Duke Naraglad too use Perisnoan troops but for purely mercantile reasons (not because they care at all about this culture) - they find them much cheaper to recruit&train&maintain than their fellow elves.
The leader of the Perisno Pilgrims, Nox of Zephilli, also leads an army of Perisnoan troops in his unique spawn.

Government

The form of government of the newly established Kingdom of Perisno is flexible, because the policies can be determined by the player. Therefore, they can either become the king/queen of Perisno, or create a Perisnoan republic. The ruler can create justice and prosperity for the people or bring cruelty and despair for ages to come. Such is the flexibility and volatility of a new kingdom that could adopt a completely new culture and doctrine for their military at the whim of their monarch.

Lords

  • Player as the leader of the faction.
  • Companions into vassals (companion will remain as vassal afterward, never return as party member)
  • Vassals from the other kingdoms that join your faction through several means.

Military

Common
Tier Troop
1st Perisno Recruit
2nd Perisno Militia
3rd Perisno Footman Perisno Bowman
4th Perisno Man at Arms Perisno Archer
5th Perisno Cavalry Perisno Warrior Perisno Rune Archer
6th Perisno Darkforest Cavalry Perisno Champion Perisno Guardsman Perisno Darkforest Archer
Noble
Tier Troop
1st Perisno Squire
2nd Perisno Ranger Knight Perisno Great Knight
Perisno TT

A more detailed discussion about Kingdom of Perisno military forces can be seen here.

Territories

Town

  • Any town that captured from other factions (the first captured one becomes the court, if a town is the first conquered and not a castle).

Castle

  • Any castle that captured from other factions (the first captured one becomes the court, if a castle is the first conquered and not a town).

Villages

  • The villages that connected to the captured town or castle.

Special Feature

There are 2 vassals eligible to be wed by male player characters. The two vassals are Princess Linthradil of Elintor and Princess Birgit of Reich. These marriage will allow player to ask his wife to rebel to join her husband's kingdom or ask her to rebel and became leader of her own kingdom. By choosing the second option the Kingdom of Perisno will be formed, and player will become the first vassal of the kingdom as well as marshal of the Kingdom.

Kingdom Cultures

The culture of the kingdom and types of troops that can be recruited from within it's villages can be set via Chancellor and it is up to the player to adjust the Kingdom of Perisno to whatever culture suits their fancy. Here are the cultures available and prices:

Culture Price Additional Notes
Perisno Free
Tolrania 40k
Drachen 80k
Draharan 80k
Maccavian 60k
Elintoran 160k
Hakkon 80k
Valahir 120k
Realm of the Falcon 1,000k Certain conditions must be met. (first post under "useful stuff")
Kaikoth 240k
Geldarin 300k Price becomes 180k if you have positive relation with the Geldar.
Cretas 80k
Kuu-Lan 100k
Bakhal 200k
Sut 200k
Aroulo 100k
Zannese 240k Only after Zann Invasion occurs.
The Third Legion 500k Must finish the Venetoran Empire Quest first.

Switching culture changes the following:

  • Recruits from villages and castles.
  • Type of weapons/armor/horses towns might sell.
  • Will influence the type of troops your vassals use only when you tell me to do so.

Additionally, a player monarch can force his vassals to switch the type of troops that they hire and use for their garrison, the options are as follow:

  1. I want you to start training troops from the culture of my kingdom.
  2. I want you to sign a contract with the Freelancer Guild and start recruiting their soldiers.
  3. I want you to start training the same soldiers that are trained for me by the Mercenary Guild.

Bear in mind that choosing any of these options will yield a -10 relation to the vassal regardless of their personality and they will also lose any household troops they had prior to the switch. So it is recommended you do this to lords that are generic in terms of recruited troops.

Trivia

  • Sending a recruiter on a mission to get falconian troops will result on him getting Farmers instead, which can then be trained into Perisno Recruits.