The Kaikoth Confederation is one of the major factions of Perisno. It occupies the lands to the south of the Hakkon Empire, and is encircled by a tall mountain range. The Kaikoth Confederation is ruled by King Bergnar.
Lore[]
The Dwarves are native inhabitants of Perisno. They formerly held a position of great import within the Perisno Empire, through their commerce of metals and jewels, and exemplary relations with the Empire’s human leaders. No blacksmith belonging to another race could match the skilled dwarven craftsmanship. They refined rough minerals into opulent jewelry and forged exquisite armor. Later, when the Perisno Empire cracked and dissolved, the dwarves still felt the shockwaves of the collapse, despite never officially being part of it. The Naphali took the opportunity to attack. They displayed such savagery that it drove much of the dwarven population from their land and cities in the wake of the onslaught. For the first time in centuries, the dwarves unanimously decided to elect a king. Each dwarven city was independent, but during the dark ages of the dwarven nation, the Tarhns gathered to elect one of them as their king. After some deliberation, they all agreed to select Bluin, Tarhn of the town of Nimazar. As their respected king and marshal, Bluin I led a massive army of dwarves with the goal of reclaiming their lands and beating the Naphali back. However, the dwarves had not waged war in centuries and even though the warriors were proud, they didn’t have the strength. Thousands of dwarves were massacred in combat with the Naphali, leaving them vulnerable to other invaders. By the time Tolrania and Hakkon landed on the continent, the dwarves were mere shadows of their former glory. King Bluin fell in a desperate battle to save the Southern dwarven cities. Now, the former mighty cities were: Nimazar, Anik-dûr, and Hornogoth.
Their king was dead, and his son - Tarhn Bruin II - would be in line to take the throne. When his father died, the dwarven Tarhns faced an unlikely situation. A king was killed without nominating a royal heir. For Tarhn bruin it was clear that, if his father had nominated an heir, it would have been him. However, the Tarhn of Nimazar claimed the throne rightfully belonged to him. According to law and tradition, the Tarhns had to assemble to choose the next king. Tarhn Bergnar, Tarhn of Nimazar, pushed for the assembly of the dwarven rulers. He used all his might to persuade the powerful family that ruled Anik-dûr to support his claims to the throne. Much to the dismay of Bruin II, Bergnar was elected as the new king.
Upon taking the throne, the new king had one statement to make: ‘I will reclaim what is rightfully ours.’
Government[]
The Dwarven Government Is a elected monarchy, Once the king has been elected they have full authority and practically serves as a direct king until they die. The heir takes his place or another king is elected
v•e Kaikoth Confederation | ||
---|---|---|
Territory | ||
Karnoth | Dwallnor | Hornogoth Keep |
Kahhadir Keep | Longbeard Keep | Shards Keep |
Lords | ||
Military[]
v•e Kaikoth Troops | ||||||
---|---|---|---|---|---|---|
T | Common | Noble | ||||
1 | Miner | Ironfist | ||||
2 | Clansman | Vanguard | ||||
3 | Footman | Highland Crossbowman | ||||
4 | Warrior | Halberdier | Seeker | |||
5 | Mountain Warrior | Elite Scout | Elite Halberdier | High Seeker | ||
6 | Mountain Keeper | Iron Guardsman | ||||
Household Troops and Special Troops | ||||||
Master Miner | Foreman | Smith | ||||
Dreagrd | Elder Seeker | Escort |
An in-depth guide to the Kaikoth Confederation troops can be found here.
Strengths[]
- High armor and ironflesh values make high-tier troops very resistant to ranged weapons
- Strong and varied heavy infantry options
- Tough mounted units in noble troop line
Weaknesses[]
- No heavy cavalry in common troop tree
- High-tier infantry takes a long time to train
- Dwarves are short and their weapons are hard-hitting but short&slow
Strategy[]
Kaikoth has a powerful troop tree that fields very heavily-armoured troops all around, allowing them great ability to soak up damage. With their split line in to Iron Guardsmen and Mountain Warriors, they can field the classic hammer and anvil strategy, although in this case, even their anvil can be swung around to great effect. Halberdiers can shore up behind the guardsmen for dedicated anti-cavalry purposes while crossbowmen are put behind them to devastate enemy infantry. Additionally, their noble line gives them access to heavy cavalry that can be put to use picking off lone units, and the common tree even has access to horse archers that can be used to harass and distract, although they are relatively weak and slow.